Hello everyone; apologies for not posting anything for ages, spent the last few weeks animating and sorting out render passes.
I painted some dirt for the boy's clothes and face, and added some more bump maps here and there,- hopefully my lack of lighting experience does not take away from the result.. I changed the outside wall colour from beige to red-brown since it was too similar to the boy's skin colour. I may also need to tone down the shadows and the picture frame, though it kind of gives an idea of what will follow.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWOspio4fY2uViVtxn_Urc_fIsrSpoFbKL9pnPeSBizn7c61PCrSwf_pd-VNZDad3H4JsdbGLOTkZF35muamRs0SBqBD0fzPNxUXqZ01UAARC8IBUHb9U1R8Qkq2CcIjgUV2aiCWd1zMSC/s200/sh3.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQRclMTodgHRhqNQZtqSpktXciJtvdbHctb7JO3Td_CFqacZQ2dKePynDt1JXdkzWVYnaCiTmMRUT7Oc7yIM9oqkmC_kXbhIQcKhi4YZ7oPf5s7h7wvNSM-JPdOS9lARtLGNqdzJ9bQjJk/s200/sh4_v1.jpg)
Final output will be 720x576, my textures vary from 6 to 14MB depending on the scale of the objects on screen. I have a few moving camera shots, I think the bump on the bathroom walls may cause some funky flickering, since it is the only element im using ambient occlusion on, I guess increasing the anti-aliasing will sort that.