Thank you Alwyn for the opportunity to advice us, it is greatly appreciated!
My project is not focusing so much on modeling and texturing but i hope to create an interesting visual style that would push the animation and story.
To give you an idea of the story and pacing, this is my rough animation/block test so far - in boring lambert shaders and with camera headlight.
You can have a look at how the project has progressed and someof my previous work on my personal blog http://annamations.animationblogspot.com/
Not really pleased with any of these, bit too intense. I may possibly keep the ink-outline on the lens if it suits the final look.
Re-evaluated colour concept:
Re-evaluated colour concept:
Background colours and patterns are muted, the octopus stands out more and has a less fleshy colour.
Boy texturing development:
From Lambert boy to Baked AmbOc boy,
I used the Ambient Occlusion render maps by applying artistic filters in Photoshop to give that drawn feel - since painting them myself didnt look great.
I think its finally getting there! (hmm except the soles and laces that dont seem to show up with the texture i gave them..) Any feedback is greatly welcome!
Thanks
Anna
1 comment:
Hi Anna,
As simple as the textures maybe, I'm liking the stylized look that you've created with the boy. I agree that the octopus is looking to little to intense, and there a few obvious seams on his legs.
Are you planning on running this look for all the props in your short?
Look forward to seeing more.
Cheers
a~
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