Showing posts with label bath. octapus. Show all posts
Showing posts with label bath. octapus. Show all posts

Sunday, 12 August 2007

Anna's texture updates

Hello

I am hoping to get a stylised look for both the environment and the characters. Been working on textures for the octapus and the room/ objects, had to stop myself from adding too much detail and avoiding to go towards realistic - it can be quite tempting in 3D!


Some screenshots:


Any suggestions for making the octapus look wet? I used a phong and put the specular decay to the maximum. Any tips on cloth?
Also, I wasn't sure what sizes and resolution of textures to use? For closeup and distant objects?

Thanks!

Anna