Hello
I am hoping to get a stylised look for both the environment and the characters. Been working on textures for the octapus and the room/ objects, had to stop myself from adding too much detail and avoiding to go towards realistic - it can be quite tempting in 3D!
Some screenshots:
Any suggestions for making the octapus look wet? I used a phong and put the specular decay to the maximum. Any tips on cloth?
Also, I wasn't sure what sizes and resolution of textures to use? For closeup and distant objects?
Thanks!
Anna
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2 comments:
Hey Anna, just a quick note to say that your stuff looks awesome!!!!
Dan
Thanks Dan! :)
Lets just hope there's enough time to render the whole piece like that...!
Looking forward to seeing more from you guys, beating the photorealism challenge.
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