Sunday 12 August 2007

Anna's texture updates

Hello

I am hoping to get a stylised look for both the environment and the characters. Been working on textures for the octapus and the room/ objects, had to stop myself from adding too much detail and avoiding to go towards realistic - it can be quite tempting in 3D!


Some screenshots:


Any suggestions for making the octapus look wet? I used a phong and put the specular decay to the maximum. Any tips on cloth?
Also, I wasn't sure what sizes and resolution of textures to use? For closeup and distant objects?

Thanks!

Anna

2 comments:

Dan Moore said...

Hey Anna, just a quick note to say that your stuff looks awesome!!!!

Dan

Anna S said...

Thanks Dan! :)
Lets just hope there's enough time to render the whole piece like that...!
Looking forward to seeing more from you guys, beating the photorealism challenge.